Medium Undead. RELATED: Dungeons & Dragons 5e: 10 Things We Wish We Knew Before Our First Time As A DM A Dire Troll will graft parts of other trolls onto itself, giving them more arms, heads, and mouths for eating. Slam. Undead “Braaaiiiinnnnsssss” When living once just isn’t enough, consider becoming undead! Updated February 20, 2020. 7 Any Weapon With A Power That Affects An Entire Group Of Enemies. Their main method of fighting is to destroy and eat anything that comes in its way, so be wary of traveling through the caverns of a Dire Troll. Rise Again. Maybe sentient undead keep their souls, while the lesser ones are animated by pure negative energy. On a success, the zombie drops to 1 hit point instead. Such an item might be possessed, haunted by the spirit of a previous owner, or self--aware thanks to the magic used to create it. Stats: Armor Class: 17 (natural armor) Hit Points: 135 (18d8+54) Speed: 30 ft. They appeared in every edition thereafter as a monster, save for 4th edition where they got weird. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. You’ll be able to aimlessly wander the halls of a spooky castle in search of adventurers to siphon the life force from. Feared across the multiverse, the Mind Flayers sought to collect mindless slaves and servants to expand their domains. Undead make this saving throw with disadvantage. Just a heads-up: That coffee we gave you earlier had fluorescent calcium in it so we can track the neuronal activity in your brain. 40 hit points or fewer: killed instantly and cannot become undead; At the end of each of its turns until the effects end, the target can make a Wisdom saving throw. Unless its body is found and given a proper burial, an edimmu is nearly impossible to destroy. Even if an undead creature passes its saving throw it becomes frightened of the wielder until the end of the next turn. ... Rooks fill the place where sentient and non-sentient undead blur. Some magic items possess sentience and personality. They are sentient, but remember nothing of their previous lives. It’s not even remotely Monday. It's often the reason they became an undead in the first place. These types of weapons are rare, but for a good reason – they can severely unbalance a campaign. Revenants are self-aware, sentient undead who rise from their grave through the power of sheer fury at being unavenged in order to seek retribution on their killers. Once you get mind controlled by them, there is no escape. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Once you use this feature, you can't use it again until you finish a long rest. Raising the dead is typically not considered the “right thing to do”. Actions. Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. • Appearance: They look to be animated, ancient corpses. On a successful save, the effects end. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Even sentient beings are afraid of their psionic abilities. The second answer is that most powerful, sentient undead have a backup plan in case of death. • Ancient dead are undead, risen up through exposure to powerful magic over many years. Melee … A banished criminal who dies of thirst sometimes rises as an edimmu, a hateful undead that blames all sentient living beings for its fate. Desert and plains tribes often exile their criminals to wander as outcasts. 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