DnD 5e Homebrew. A Werewolf God will benefits for an extraordinarily high Strength and mental ability scores as well, especially Wisdom or Charisma for their sanity reserve and skill checks.. Night hags are fiends from the Gray Wastes of Hades that traffic in the souls of mortals in 3rd edition sources. Werewolf Gods are strong front-line fighters that excel in taking down wild beasts since they don't carry silver weapons on them. One of the most majestic of the animal kingdom is the wolf. Edit this Page | All stubs. You will be also able to sort the list as you want. The Alpha Werewolf is the very first werewolf and progenitor of all other of their species. A Werewolf God has low-light vision in any form. Lycan: A werewolf. Afflicted lycanthropes cannot pass on the curse of lycanthropy. Natural werewolves and affli… Natural Weapon Mastery. A few werewolves might still hunt in places like the Eldeen Reaches and Droaam but most succumbed to the Lycanthropic Purge or disappeared into Lamannia. June 2020. Additionally at 6th level you gain the Variant Leadership feat as a bonus feat. Strength of the Beast: The 5th level Werewolf God adds 1/2 of their class level as a bonus to their Strength score when in partial or full transformation, this is on top of the set ability score. The Werewolf God alignment shift one step toward chaotic. Skill Selection: Pick a number of skills equal to 4 + Int modifier. Also Werewolf God's gains Lifesense as a bonus feat even if he doesn't meet the prerequisites. Have your werewolf BBEG switch from paladin to a warlock - striking the pact with a demon or archdevil where his side of the bargain is to raise and lead a lycanthropic army for them. your own Pins on Pinterest If the target is a humanoid, it must succeed on a DC 18 Constitution saving throw or be cursed with werewolf lycanthropy. Lone Woodsman: You live far away from civilization, living on your own secluded from civilization. With an updated version in werewolf cc mod, you will get “ravenous” and “hungry like a wolf”, which means hungry wolf can eat anything even if it is spoiled food. Lycanthropes could disguise themselves somewhat through their shape-shifting abilities, either taking on a form almost identical to a humanoid but with subtle details revealing their true nature su… Low-Light Vision (Ex): A Werewolf God's eyesight is comparable to a beholder. As the sample werewolf is a 2nd level fighter, it gains a +1 bonus on Will saves against fear. Saved by Cody T. 2.2k. This grants him immunity to fear and immunity to ability drain or damage. Nature Worshiper: Your worship of nature may have attracted a curse that made you more like it children, something you may or may not embrace, either way you have some minor druidic abilities even if untrained. They may take this ability multiple time, each time gaining a new maneuver-like ability. Article by imgur. If you have or take levels in Biotechnician or Chemist you gain the Dual Classing feat between it and Werewolf God (but only the first, not both). Lycanthropes were shapechangers with at least two forms, that of a humanoid and that of a particular kind of animal. So nothing is very OP about us. Another worships Brandobaras, the Trickster, as Halfling god of thieves, trickery, and the like. In 5th edition they come from the Feywild and are exiled to the Gray Wastes of Hades. Standard god of evil stuff like hate, envy, malice and slaughter, which is somehow different … Retributive Transformation (Ex): Upon being struck for at least 10 damage the Werewolf God may assume partial transformation as an immediate action, or full transformation if she was already partially transformed. A Werewolf God recovers all of their sanity by meditating for 10 minutes, but no more than once per day and only in their normal form. See more ideas about dnd funny, dnd, dungeons and dragons memes. A Werewolf God is blessed with strength unlike any other of their kind, granting them prestige and nobility amongst his kind. Dungeonized Werewolf Armor has 40 ferocity outside of dungeons, and when five starred gives 60 ferocity inside dungeons. Devour (Ex): The fully transformed Werewolf God gains the ability to eat the body of the recently slain for both nourishment and vigor, eating a medium sized body takes 1 minute, and it takes twice as long to eat something larger, and half as long for something smaller. Stronger, hardier, and more deadly than its lesser fellows, a werewolf lord is a murderous beast that delights in wreaking havoc and causing mayhem. They may transform back into their human form as a move action, if the Werewolf God was transformed for less than 1 minute she lose 1 sanity. They gain an armor bonus of 4 + 1/2 class level. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. Drops disguise set upon defeat. Werewolves in Eberron are the same as they are in most other campaign worlds, except that they are more scarce, largely due to the efforts of the Church of the Silver Flame, and they can be of any alignment. Werewolf is part of the supernatural group. If you get the Touch of Class PDF there's something called the Occultist which allows you to play an abomination, a vampire, or a werewolf as your class, so you would keep control and it'd be even. Werewolf Prestige Class by Wardrow. The idea of the Sims 4 werewolf mod comes from The Sims 4 Supernatural mod; basically, the werewolf mod is under the supernatural mod. Multiattack. Hit Points 190 (20d8 + 100) Discover (and save!) They gain 2 temporary hit points per class level, they may recover these hit point as a move action but immediately lose 1 sanity. Homebrew material for 5e edition Dungeons and Dragons made by the community. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more. User account menu. However, though extremely rare, a creature can gain abilities that trumps all others of their kind. During a partial transformation the Werewolf God gains the following traits: If the Werewolf God runs out of sanity during partial transformation they become confused as per lesser confusion(bypassing immunities) for as long as they stay transformed and 1 minute thereafter. As such, those prior materials are covered in the setting-specific lists of deities. Upon transforming any clothes or armor the Werewolf God was wearing are torn and left adjacent to them Broken. Bite of the Lycan (Ex): The Werewolf God gain Improved Grab with the bite attack they gain while in hybrid form. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - Technomagic (+60 ferocity) Dirty Livid Dagger (+30 ferocity) Tiger pet (+10 ferocity) (+100% ferocity) Aerdrie Faenya lives in the realm of Arvandor on the plane of Arborea as well as the realm of Alfheim on Ysgard. Attribute Boost: At first level Werewolf God's gain a +1 bonus to Intelligence, Wisdom and Charisma. The Werewolf God loses a point of sanity during the initial transforming and at the beginning of each turn the Werewolf God is transformed. Werewolf name generator . And then someone piped in saying I had to make it a homebrew which just got me all kinds of confused. Werewolf lords are werewolves that have embraced their lycanthropy for hundreds of years growing in strength and ferocity. You can help D&D Wiki by finishing and/or adding flavor to this page. See more ideas about dnd, dnd 5e homebrew, dnd races. presented an all new racial theme, which allowed PCs to take on the role of a legendary werewolf. They track down a case involving an animal attack, but discover they are dealing with skinwalkers, a type of monster very similar to werewolves. In the Hotel Transylvania: The Series episode "Buggin' Out", werecats roomed next to the werewolf kids. your own Pins on Pinterest Combine beast and moon to create werewolf. Maneuver-like Ability (Ex) or (Su): The Werewolf God gains a maneuver-like ability of the wild moon discipline. Their Dexterity becomes 18, or gains a +2 bonus. And you’re in... 0 comments [Top 25] D&D Best Memes of All Time. Lycidas: Wolf son. It reverts to its true form if it dies. When in either partial of full transformation. October 2020. Melee Weapon Attack: +12 to hit, reach 5 ft. (10 ft. in hybrid form), one target. Their Dexterity becomes 14, or gains a +2 bonus. Savage Attacker. Any clan/tribe is fine." Hit: 11 (1d8 + 7) slashing damage (in humanoid form) or 12 (1d10 + 7) slashing damage when used in two hands. Notes: In higher level of play, you may take Multiclass Progression instead of Dual Classing. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Werewolf_Lord_(5e_Creature)&oldid=1410792. 8. After Revised, however, the assumptions of other lines and their influence on Werewolf took a step back, at least. In this mod, Sims player has to deal with witches, demons, and vampires. Or the hawk-headed god Horus. Dating back thousands of years are stories of wolf gods and goddesses. A slain werewolf reverts to its humanoid form, although it remains dead. The werewolf can communicate with wolves and wolf-like creatures as if they shared a language. The werewolf can use its action to polymorph into a Large wolf-humanoid hybrid or into a dire wolf, or back into its true form, which is humanoid. Frightful Presence (Ex): The Werewolf God gains a frightful presence out of 30 ft. Can’t tell the difference between a tall Elf with [characteristic] and a dwarf with [characteristic]. share | improve this question | follow | edited Sep 18 at 14:19. kviiri. Turning back into a human from full transformation is a 1 round action. Example, Feena Archwood from Forgotten Realms is a werewolf, … This name generator will generate 10 random werewolf names. Beastborne (Su): A 20th level Werewolf God's no longer lose Sanity when using Full Transformation. This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game.Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals. If confronted when in full transformation the check is automatically successful, unless they wear an item or heirloom as described above, in which case the check is made with a +10 bonus. Feb 22, 2017 - This Pin was discovered by denis56636 denis56636. Change Shape (Su) All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. Whether through a nature spirit possessing them, or perhaps a curse afflicting them or even maybe transformation as the result of occult experiment. This gives them a +4 racial bonus on checks when influencing the animal’s attitude and allows the communication of simple concepts and (if the animal is friendly) commands, such as “friend,” “foe,” “flee,” and “attack.”. Race Ability Score Alignments Size Speed Features Languages Notes Source; Aarakocra: DEX +2 WIS +1: Any Good: Medium: Walk 25, Fly 50 (no medium or heavy armor) Common, Aarakocra, Auran: EE 5: Aasimar: CHA +2: Any Good: Medium: Walk 30: Common, Celestial: Resistant to necrotic & radiant damage. We're all fairly seasoned nerds, so we agreed to run point buy or suggested stat block - no rolls. Beast Roar require a minimum of 8th class level. I asked about it on the "A Buyer's Guide for DnD Beyond and filcat told me the same thing as you as there is a section for lycanthropy in the Monster Manual but said that "Werewolf does not exist as an officially released race." Posted by u/[deleted] 1 year ago. The Werewolf God is treated as a monster by most NPCs, which typically has a bad effect when interacting with them. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits. Beast Roar (Su): As a standard action the Werewolf God can replicate the effect of shout and fear, doing so makes the Werewolf God lose 2 points of sanity. The Werewolf God become agitated and take all penalties as if they were raging. ", and if the citizen in question is a werewolf, they will drop their disguise and rabidly attack everyone. Feb 19, 2017 - This Pin was discovered by Maranda Lohr. Noxious Fluids (Ex): Pure Werewolf God is incredibly poisonous, so is the saliva of it bearer. Mysterious Wanderer: A Mysterious Wanderer can be anyone, they can also be anything. Her feathers are constantly changing color. Whichever is higher. There are also some stories that suggest a different relationship. They still lose sanity from using Werewolf God abilities. The DC is charisma-based and leaves creatures who failed their saving throw shaken for 5 rounds (if in partial transformation) or frightened for 5 rounds (if in full transformation). The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Mingan: A grey wolf, a person who is intelligent and furious as wolf. The Werewolf God becomes agitated and take all penalties as if the Werewolf God was raging. Poisonous creatures must be eaten with care, for consuming such a creature will expose you to its poison unless the Werewolf God succeeds on a DC 15 Heal or Craft Cooking check to ensure the food is safe to eat. Does it need to be a god? All over the world, shamans of each culture have revered the wolf for its swiftness, but also for their instinctual abilities and wild freedom. Curse of Lycanthropy (Su): At first level any humanoid or giant hit by a Werewolf God's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. Adviser (RP & Q) May 26, 2020 #20 D&D werewolves (outside of things with high caster levels) should get generally stomped by their WoD counterparts. Full Transformation (Ex) A 3rd level Werewolf God gains the ability to fully transform, as a full-round action (or as a standard action from partial transformation) the Werewolf God can take on the terrible form of a manbeast. Shapechanger. If you have or take levels in Barbarian or Druid you gain the Dual Classing feat between them and Werewolf God (but only the first, not both). Balance (Dex), Climb (Str), Control Shape (Wis), Craft (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex). Additionally when confronted while transformed the Werewolf God may make an immediate Disguise check with a +10 bonus opposed by Spot, if successful the creature is unable to tell that the monster was in fact the Werewolf God's true identity. The werewolf makes three attacks: one with its bite and two with its claws or longsword. When the werewolf reduces a creature to 0 hit points, it can make one additional melee attack against a creature within reach. Partial Transformation (Su): A 1st level a Werewolf God is too weak to fully transform, instead they are capable of turning partially into a terrible beast-man hybrid. The lower half of her body vanishes into a misty whirlwind, so that she never appears to touch the ground. Timeless Body (Ex): After attaining 15th level, a Werewolf God no longer takes ability score penalties for aging and cannot be magically aged. Damage Resistance (Ex): The partially and fully transformed Werewolf God's damage reduction/silver become damage resistance/silver (as the invulnerable armor), it is still bypassed by anything that would bypass DR/Silver (but not any effect which bypass DR in general). It count as rage for the purpose of prerequisites and effects which affect rage also affect this transformation. Frightful Presence require a minimum of 8th class level. The Werewolf God lose a single point of sanity when they transform and each minute they are transformed. Bonuses still accrue, and the Werewolf God still dies of old age. 50.8k 14 14 gold badges 182 182 silver badges 257 257 bronze badges \$\endgroup\$ 10 \$\begingroup\$ You ask two different questions — "is there any mechanical reason" is not the same as "what makes it a curse". Werewolf is available by making one of the following combinations: Combine beast and vampire to create werewolf. Archived [5E] Goblin Werewolf? When night falls, the citizens of Yharnamhunt … your own Pins on Pinterest Any equipment it is wearing or carrying isn't transformed. Hit: 13 (1d6 + 10) slashing damage. As for the second, infuse magic gems into it, mark it with the Wolf God's holy symbol, and you have a … She isn't much of a thief, more of a scout, but has the Trickster's love of mischief. Wolf God is Neutral Evil I think (don't have that old source book with me), but that'd still work. Due to the complete Moon rising high into the dark sky, it brightens the grounds, forests, and streams of the country. 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