Warhammer Their favored weapon is the war hammer. Craft Damage Reduction (Ex): At 3rd level, the hammer of Moradin gains damage reduction 2/—. Favored weapon . . Pants First Post. . With his hammer and his tenacity, he struck down each primordial that would think to destroy his creations. 62 2–12: The Justiciar of Tyr. [5] The attacks of these mighty warriors completely bypassed the armor of their foes. . . Bones of steel . (warhammer). Clerics are quite easy to motivate for adventure, one of the great things about them! Healing Strike: Cool, no problems for me. And with these magic hammers from D&D past, your future is nails. You may have to work with them for a mere 10-30 years to prove your worth though. Moradin(mor-uh-din) is a stern paternal deity, gruff and uncompromising, and hard as stone when it comes to protecting his chosen race. Chaos Crusher (Su): At 7th level, the hammer of Moradin may imbue any warhammer with the axiomatic special ability as a move action. Hammers of Moradin - This Supplement Contains A new dwarven faction (Hammers of Moradin) A new factional feat (Warhammer Throw) 3 new Dwar Moradin is a stern male dwarf twenty feet in height. . Deepscouts . This is a supernatural ability. . Hammer of Moradin has some really nice (and even a few unique) abilities to offer with his warhammer. Game background Title(s) Soul Forger, Dwarffather, the All Father, the Creator Home plane Dwarfhome (Forgotten Realms)/Celestia, the Radiant Throne (4th edition) Power level Greater Alignment Lawful Good Por He is married to Berronar Truesilver, and counts Gruumsh and Maglubiyetamong his most fierce foes. Forgotten Realms Wiki is a FANDOM Games Community. Moradin's cleric has long brown hair, tied in various braids. . . He has a flowing beard that reaches his knees. At 7th level, the hammer of Moradin may add his base Will save modifier to his AC once per day as a free action. Reply. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. . Proficiencies . This benefit functions like the shadow walk spell (caster level equals hammer of Moradin's divine caster level), except that rather than traveling along the edge of the Shadow Plane, the character travels along the edge of the Elemental Plane of Earth. Jump to: navigation, search. Take your favorite fandoms with you and never miss a beat. He is wearing a brown robe with a gold trim, with a thick leather belt with a large gold buckle engraved with the symbol of a hammer and an anvil. This benefit increases the range increment for his thrown hammer to 30 feet. This increase stacks with any other bonuses attributed to the weapons to a maximum of +5. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks. Divine spellcasters Als solcher verteidigt er seine "Schützlinge" um jeden Preis. . Weight: 0.5 lb. [2], Often times, the Hammers were aided by the order of explorers of the Underdark, the Deepscouts. Thunder Strike (Ex): When the hammer of Moradin reaches 8th level, his blows are so mighty that armor not only offers little protection from them, but it also acts as a conduit for the force of the blow, causing his opponent even more pain. . Edit: In 5E Half Orcs don't have their non-orc parent specified, so you could theoretically be half-dwarf. . Stalwart (Su): Hammers of Moradin are renowned for their ability to stand strong in the face of a hail of arrows, or wade into a throng of shrieking goblins and emerge untouched. . Thus, a hammer of Moradin striking a creature wearing a breastplate gains a +5 bonus on his damage roll. Concerning the Runes of Slaying, it is taken largely from two aspects of 3.5’s Hammer of Moradin prestige class, and I had trouble adapting them. He is extremely muscular, with a large upper body and huge biceps. Goblinkiller (Su): Beginning at 2nd level, the hammer of Moradin may imbue any warhammer with the goblinoid bane property as a move action. Allegiances This ability may be used once per day, and the effect lasts a number of rounds equal to the hammer of Moradin's Charisma modifier. A cleric of Moradin since his early years, Eberk is one of the Hammers of Moradin and hunts down threats to the dwarvern people from orcs to fiends. . When wielding his warhammer, the hammer of Moradin gains a bonus on melee damage rolls equal to his foe's armor bonus (not including shield bonus or enhancement bonus). The hammers of Moradin after sparing the life of an orcish child after a battle. Region Level 5 Spell: Contagion. . Spring naar de content. With his hammer and the Soulforge, he fashioned the firstborn dwarves from bedrock, iron, and diamonds. His warham… There is a god for just about everything in D&D. Spine of the World While the progression in effects is somewhat unusual, I’m rather fond of abilities that level with the player. If you’ve ever played a D&D video game, you’ve heard a dwarf’s heavily brogued voice yell “by Moradin’s [beard/hammer/axe].” But just who is Moradin? Moradin inspiró invenciones enanos y buscó constantemente para mejorar su raza, el fomento de su buen carácter, la inteligencia, y la existencia armoniosa con otras buenas razas mientras luchan contra su orgullo y tendencias aislacionistas. Prestige Class [1], They specifically stood guarded over the temple-fortress known as the Hall of Moradin's Forge located within Citadel Adbar. , . He claims doesn't heal people, he Reforge them and repairs their wounds. This ability does not confer any additional uses per day of the goblinkiller ability and it does not extend the duration of the effect; it merely makes each use more versatile. One of the classes i multiclass is Hammer of Moradin. The hammer was bestowed upon the Dwarves by Moradin to assist them in times of dire need. Moradin A Hammer of Moradin had a number of unique abilities, which improved the more experienced they had serving within the order. . This ability is usable once per day. With them, he forged the Axe of the Dwarvish Lords . He carved the mountains from primordial earth and is the guardian and protector of the hearth and the family. A Hammer of Moradin is a holy warrior of the Dwarven God-king Moradin, who smites evil with blessed hammers and maces. One of the classes i multiclass is Hammer of Moradin. (Player's Guide to Faerûn variant, p. 56). Extra 0.5 Str bonus on warhammer dmg, extra dmg due to enemy armor, Quake (AoE Reflex or fall prone!) On his forearms are a pair of pure gold bracers. . Morad in does not abide the spreading of disease, even if other races are more susceptible than Dwarves; Moradin's clerics, known as Sonnlinor, are usually drawn from family lines, like most Dwarven occupations. Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon.In 3rd edition, Moradin's domains are Creation, Earth, Good, Law, and Protection. Moradin es el dios patrón de los Enanos y lider del Morndinsamman.Un juez severo pero justo, que era la fuerza y la fuerza de voluntad encarnada. Hammers of Moradin [edit source] The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. Base ofoperations He shaped the mountains during the Founding, and stands as the patron of home and family. Navarp First Post. Once per day, when held aloft and activated, this sphere conjures forth a giant hammer. His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. . Moradins Hand: A Hammer of Moradin can call forth the power of their Deity, infusing the forged weapons of all allies in a 50 foot radius with a +1 to hit and damage for 1 round (ten melee rounds) once per day. His clerics are usually drawn from family lines, like most dwarven occupations. The class is really fun. He created the first dwarves out of earthen materials and tutored them in dwarven ways. Called the Hammers of Moradin, they serve as Citadel Adbar's rallying point against the incursion of dark creatures that haunt the North. In battle he wears dwarven plate and carries a large shield. [2], These stalwart defenders were considered to be the mortal embodiment of Moradin himself. Drow, giants and goblinoids The 5th Edition Players Handbook include Knowledge as a suggested domain. and even some ranged option. He inspires dwarven inventions and constantly seeks to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies. Hammers of Moradin. Oct 28, 2004 #4 The Warpriest from Complete Divine is fairly nice. I would agree that a Cleric entry would be better if the class in any way advanced spellcasting. Oct 28, 2004 #5 I like the Warpriest and the Hammer of Moradin a lot, but I would like a PrC with more spells. 10 ranks, Feats: Moradin is worshipped at forges and hearths. In fact, at one point, you could count on finding a god from any pantheon, and several for each of D&D’s disparate cultures. 2013-03-12, 10:19 AM. . Region: The Spine of the World.Spells: Able to cast 2nd-level divine spells.Patron Deity: Moradin.Special: The candidate must be a member of the hammers of Moradin. [4], A Hammer of Moradin had a number of unique abilities, which improved the more experienced they had serving within the order. Moradin is the patron deity of Dwarves, craft and creations in the Pantheon of Taleria.He is worshipped by those who toil in trades – smiths, artisans and miners alike. . Tempering Aura: Another density thing. Relationships[1] . I also would play this character as a cleric, with perhaps a few of the hammer of Moradin's class abilities taken as feats if the DM agrees. . Power Strike (Su): At 5th level, the hammer of Moradin can strike his foe so hard that his blow leaves the opponent dazed. The only major sect of note to Moradin distinct from the traditional priesthood is that of the "Justice Hammer", as usually rendered in Common. His damage reduction increases to 4/— at 6th level, and to 6/— at 9th level. Moradin Dungeons & Dragons … Orders Hammers of Moradin – The Hammers of Moradin were an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan [citation needed]. Other They were particularly skilled at killing the dwarves' natural racial enemies and could improve their weapons with a number of different baneenhancements. A harsh but fair judge, he is strength and force of will embodied. He is usually fighting threats or helping in the building of new settlements for the dwarves. If they truly atoned for their actions, they would regain their abilities.[5]. I would agree that a Cleric entry would be better if the class in any way advanced spellcasting. 66 2–14: The Morninglord of Lathander. Hammers of Moradin – The Hammers of Moradin were an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. Aura of Courage (Su): Beginning at 1st level, the hammer of Moradin gains an aura of courage that functions like the paladin ability of the same name. . Blood of iron. Arm of Moradin (God of The Dwarves): This artificial arm made of Adamantine replaces a arm that has been lost. Quake (Su): By striking his warhammer violently against the ground (a standard action), a 4th-level or higher hammer of Moradin creates a shock wave that violently shakes the earth in front of him. They had an inherent resistance towards attacks, could seldom be knocked over and exuded an aura of courage and could throw their warhammers with enough skill that it struck a number of enemies before returning to them. Moradin is the lawful good deity of creation and patron of artisans, especially miners and smiths. 3e What mount do you use for … They had an inherent resistance towards attacks, could seldom be knocked over and exuded an aura of courage and could throw their warhammerswith enough skill that it struck a number of enemies before returning to them. Moradin dresses plainly, wearing furs and the leather leggings and aprons of a humble smith. To the adventurer with a magic hammer, every problem starts to look like a nail. . Powerful Grip (Ex): At 3rd level, the hammer of Moradin gains a bonus equal to one-half his Strength bonus (rounded down) on damage rolls when wielding a warhammer in melee. This hammer functions as a spiritual weapon except that it deals 3d6 points of damage on a successful hit. . . Many of these communities celebrated Hammer 1st, believing that day in 1306 DR to be a blessing by the Dwarffather. . This benefit lasts for 1 round per hammer of Moradin level. LG NG CG LN N CN LE NE CE At all times they must work towards furthering the cause of Moradin. . They fought with the righteous fury of the All-Father,[1] channeling their faith into unique feats of combat. Moradin Paladins may only use the Hammer, Axe or Pick in combat. The Hammers of Moradin were an order of dwarven warrior-priests, dedicated to Moradin, who served as the aggressive defenders of Citadel Adbar. Reply. . ... Moradin's clerics wear earthy colors, with chain mail and silvered helms. . Home; Soul2Goal; Mind your football; Clubmeister; Transfershot Both the origin and destination points must be within 5 feet of solid, natural stone. Basic Information[1] 56 2–9: The Harper Agent. LG NG CG LN N CN LE NE CE . . . Alignment It was Moradin’s hammer. I'd say keep the hammer throwing, and keep the advantage against creatures of chaotic alignment so it's just that at base and get rid of the rest. To use this ability, the hammer of Moradin makes a normal attack roll. The 5th Edition Players Handbook include Knowledge as a suggested domain. God of Dwarvenkind, Father Stone, the Hammer of the Gods, the Soul-Forger, Lord of the Forge. He forged the world that we all live in. On his forearms are his only concession to vanity, a pair of pure gold bracers. Moradin is wearing a cape of fur, and the leather leggings and aprons of a humble smith. Race: . Since returning special ability grants returning of thrown weapon just before starting next round, I can make either one ranged attack per round or four melee attacks. Their favored weapon is the war hammer. Armor A Character that uses of the arm gains +2 Strength and +2 Dexterity.The arm also grants a +2 Deflection bonus to Armor Class.Gloves, gauntlets, bracers, bracelets and rings can be worn and still function normally on this arm. . . Some options: Your Cleric believes he is on a mission for Moradin that requires him to go out in the world. The attack deals normal damage if successful. The regular army, known as the Iron Guard, defends the city capably, but the Hammers actively strike out against the monsters farther afield, bringing the righteous fury of the Soul Forger to their enemies' very doorsteps. . 5 years ago. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be dazed. Drowbasher (Su): When a 5th-level or higher hammer of Moradin uses the goblinkiller ability to imbue his warhammer with the goblinoid bane property, it also gains the drow bane property. Bones of the Earth (Sp): When the hammer of Moradin reaches 10th level, he gains a powerful blessing from Moradin himself. Weapon Focus (weaponsmithing) 60 2–11: The Incantatrix. [3], Rather than simply defend the walls of the citadel, work left to the regular army of the Iron Guard, the Hammers actively sought the dwarves' enemies, namely goblinoids, drow elves and evil giants, and destroyed them within their respective realms. Catching the warhammer when it comes back is a free action. **Always the expert at adaptation, Takiskal brings another favorite from 3.5** Oath of the Hammer Requirement: Dwarf race Within the halls of Citadel Adbar in the icy North, an elite order of warrior-priests stands ready to defend the dwarven people against the onslaught of fell giants, dark elves, and goblinoids. Wounds to heal. Alignment In addition, any foe damaged by this attack must make a successful Fortitude saving throw (DC 10 + hammer of Moradin level + hammer of Moradin's Str modifier) or be dazed for 1 round. A Hammer of Moradin Dwarves Moradin is the god of creation and patron of artisans, especially miners and smiths. (The player must declare that he is using this power before making the attack roll; thus, a miss ruins the attempt.) Dwarf Since returning special ability grants returning of thrown weapon just before starting next round, I can make either one ranged attack per round or four melee attacks. This ability may be used once per day, and the effect lasts a number of rounds equal to the hammer of Moradin's Charisma modifier. . Wisdom isn't an option because of the prerequisites to the Hammer of Moradin PrC and my desire to qualify as soon as possible. This is a supernatural ability. Weapon and Armor Proficiency: Hammers of Moradin are proficient with all simple and martial weapons, with all types of armor, and with shields. . Normalize the aura feature. They may use any kind of Crossbow but no other bow. . He demands these behaviors of his followers: Meet adversity with stoicism and tenacity. While attuned to it, you can expend 1 charge and make a ranged weapon Attack with the Hammer, hurling it as if it had the Thrown property with a normal range of 20 feet and a long range of 60 feet. When a weapon miraculously survives a blow, or a suit of armor somehow saves its wearers life against a mortal blow, it is viewed as a sign of Moradin’s blessing. He demands these behaviors of his followers: Meet adversity with stoicism and tenacity. These priests (more inquisitors in human terms) serve as wandering judges or counselors, resolving disputes and striking against injustice as they roam from dwarven settlement to dwarven settlement. I'm playing a Hammer of Moradin now in a campaign (****ing love the class and the character) But, I'd say just grab some heavy armor, like Mechano Plate, a big shield and some of the Cleave feats and go to town. He then rolls damage against each creature that the weapon hits. Feats: Weapon Focus (Warhammer)--prereq Iron Will--prereq Divine Vigor--from Complete Warrior, spend a turn undead for +2hp/level and +10 ft. of speed for a number of min. Moradin does not abide the spreading of disease, even if other races are more susceptible than Dwarves Level 9 spell: Plague. He is trying to regain the favour of the All-Father (Moradin). The Hammer also has 5 Charges. A returning warhammer flies through the air back to the hammer of Moradin, returning just before his next turn, so that it is ready to use again in that turn. … Gwendol. Dwarves from all walks of life follow him. Thus, his bonus on damage rolls with this weapon equals 1-1/2 times his Strength bonus when he wields it in one hand and twice his Strength bonus when he wields it in two hands. . Weapons Iron Will The hammer-and-anvil symbol of Moradin is etched onto its surface in four places. 58 2–10: The Hathran. . His war hammer stands on the floor, and his had rests on the top of the pommel. . . Each creature touching the ground in a 60-foot cone from the point of impact must make a successful Reflex save (DC 10 + hammer of Moradin level + hammer of Moradin's Str modifier) or be knocked prone. [2], They were particularly skilled at killing the dwarves' natural racial enemies and could improve their weapons with a number of different bane enhancements. If the Attack hits, the Hammer unleashes a Thunderclap audible out … Hammer Throw (Ex): A hammer of Moradin may use his warhammer as a thrown weapon with a range increment of 20 feet. Moradin Titel Der SeelenschmiedZwergenvater Einflußsphäre Zwerge Art Höhere Gottheit Heimatebene Zwergenheim Gesinnung RG Rechtschaffen Gut Symbol Moradin ist der Erschaffer aller Zwerge. . Giantslayer (Su): When an 8th-level or higher hammer of Moradin uses his goblinkiller ability, his warhammer gains the giant bane property in addition to the goblinoid bane and drow bane properties. Favored deity Seine bevorzugte Waffe ist der Seelenhammer. Temple. Hammers of Moradin. Moradin (3.5e Deity) From D&D Wiki. Reforge their flesh . All should embrace the light of Moradin. This sphere is 4 inches in diameter, made of silver, and covered in small rubies. This ability does not confer any additional uses per day of the goblinkiller ability and it does not extend the duration of the effect; it merely makes each use more versatile. Requirements He carved the mountains from primordial earth and is the guardian and protector of the hearth and the family. 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